Guides

ALL CHROMAS GAME Maps Guide

Play layout types, not fake official names. Hallways help the gun; interiors help the knife.

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ALL CHROMAS GAME Maps Guide

ALL CHROMAS GAME does not publish a wiki-ready roster of official map names we can reprint. This page will not invent Hospital 2, or any other clone-lobby label, as an official ALL CHROMAS GAME map. What we can teach is layout type: long hallways, interiors, multi-floor stacks, and tight rooms — and how each type changes Murderer versus Sheriff in a twelve-player Roblox round.

The experience has been live since 30 July 2026. It is free. Rounds are online, not split-screen. If you are still learning the role banner, finish getting started first, then come back and read geometry. Inputs stay the Murder Mystery 2 family: melee left click, throw often E or right-click on PC, gun pickup E or walk-over.

Long hallways favor Sheriff

A long sightline is a hipfire corridor. The sheriff wants that length: the Murderer has to peek or sprint, and a leading knife throw has to travel the same air the gun is already holding. If you are Sheriff, stand a door that looks down the hall, not the middle of the hall. Jiggle. Do not hold one pixel for forty seconds. A Murderer who read the throw page will pre-aim that pixel.

If you are Murderer, refuse the 1v1. Break line of sight. Take a side room. Approach from a second door. Hunt Innocents on the other wing until the Sheriff has to move. A Sheriff who walks into melee range is a Sheriff you can win. A Sheriff who holds a football hallway is a Sheriff you walk around.

Innocents should not tourism the full length of a hall alone. That path is an isolate with extra sprint time. Travel in two or three, cut through rooms, and only cross the long floor when your pack moves together.

Interiors favor Murderer isolation

Interior clusters — connected rooms, furniture, corners, dead-end props — are where the murderer kit actually works. One Innocent peels into a side room. One melee. No witness. Throws are optional here. A knife throw across a small room is usually a slower melee with a recovery attached. Save the airborne knife for the runner who has already committed to an exit line.

Sheriff in interiors should hold short angles: a doorway, a crate corner, a stair lip. Long-range ego in a living room is how you teamkill a teammate who rounded the sofa. Confirm hands. Empty-handed sprinters in furniture are usually Innocent. A blade that appears, then vanishes when people turn, is the tell.

Innocents travel in two or three through interiors, not as a twelve-stack in one door (throw magnet, friendly-fire factory) and not as solo tourists. If your partner peels toward a dead-end, you either follow or you stop them. Watching them walk off is how Murderer isolation gets a free kill.

Multi-floor

Stairs, balconies, and stacked interiors split information. Sound lies. A throw from above arrives before the silhouette. A gun held at the bottom of a stair loses to a melee from the side door on the landing.

Murderer: isolate on one floor, then rotate. Do not chase a sprinter down a stair the Sheriff is holding from below. A leading throw on a committed stair run is one of the few throws worth taking. A panic flick down a stair you have not isolated is a disarmed Murderer.

Sheriff: hold the landing, not the middle of the stair. You want the Murderer to peek into your hipfire, not a falling knife into your camera. Relocate with sprint. Re-hold. Do not marathon both floors at once; you will arrive late to both.

Innocent: stay on the same floor as your pack. Splitting to check upstairs is how you die first. If the pack moves floors, you move. You do not have a knife. You do not have a gun unless someone dropped one.

Tight rooms

Tight rooms delete throws and punish panic guns. Melee wins. A Sheriff who hipfires through a doorway into a packed closet is a dropped gun. A Murderer who throws inside a closet is a disarmed Murderer standing next to a witness.

Use tight rooms as melee boxes if you are Murderer and as do-not-enter-alone if you are Innocent. Sheriff should clear from the door, not walk in. If two teammates are already hugging that corner, you do not have a clean shot — you have a teamkill pattern.

Gun drops at the death location

The Sheriff gun does not teleport to mid. It drops where the holder died or where the teamkill happened. That tile becomes the new round. Read gun-pickup for walk-over versus E, for Murderer camps, and for why you should not fake Sheriff.

Murderers camp that tile. Long hallways make the drop visible — sometimes that helps a remaining Sheriff-by-pickup hold an angle on it; sometimes it is a kill corridor for the first unarmed sprinter. Interiors hide the tile behind a door. Multi-floor drops on stairs get traffic from two heights. Tight-room drops are a melee fight on the weapon. If you cannot take it without feeding, you wait.

Two Innocents should not contest each other on the floor. One takes the gun and plays Sheriff rules. The other stays as a witness. Call the pickup. Then hold a short angle that matches the layout you are actually in, not the hallway you wish you had.

What this page will not do

We will not publish a fake official map list. Clone-family murder-mystery lobbies recycle hallway-and-interior kits; that is layout type, not a name we can stamp as ALL CHROMAS GAME canon. If a YouTube title slaps a MM2 map name on this listing, treat it as flavor, not as a wiki fact.

Inventory tabs Season 1 / Classic / Holiday change skins, not floorplans. Confirmed Season 1 chromas — Deathshard, Fang, Heat, Laser, Luger, Saw, Seer, Shark, Slasher, Tides, Gingerblade, Boneblade — do not unlock extra maps. We will not invent a full Holiday dump to fill a table.

Promo codes are not confirmed as of September 2026 and would not rename a hallway anyway. The Roblox listing still showed an 8 September 2026 Updated stamp, with visits around 664k. Play the type in front of you. If the space is long, play Sheriff geometry. If the space is interior, play isolate geometry. Then queue the next online twelve-player round.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What are the official ALL CHROMAS GAME map names?

This wiki does not invent official names. Play layout types: long hallways, interiors, multi-floor, tight rooms. New players should still finish getting started.

Which layouts help Sheriff?

Long hallways. Hold a door that looks down the hall, not the middle. Short-angle rules are on sheriff.

Which layouts help Murderer?

Interiors, tight rooms, and stacked floors where you can isolate one Innocent. Role routing is on murderer. Throws belong on committed exit lines — see knife throw.

Where does the Sheriff gun drop?

At the death or teamkill location, not at mid. Walk-over or E. Murderers camp the tile. Pickup rules are on gun-pickup.

Do chroma skins or Holiday tabs change maps?

No. Season 1 / Classic / Holiday change cosmetics. Confirmed Season 1 chromas do not unlock extra floorplans. Codes are not confirmed as of September 2026.